

Excellent Willie-Pepple
Software Engineer x Game Designer
Phone:
+1 260 435 0455
Email:
Address:
Indiana, United Sates.
Education:
Bachelor of Science, Computer Science
Purdue University 2025
A Bit About Me
Since I started my journey in December 2021, I've been fortunate to dive into a variety of roles that have shaped me as a professional. My passion lies in crafting immersive experiences through game development and pushing the boundaries of software engineering. From programming gameplay mechanics and designing game systems to delving into networking and cloud computing solutions, I've embraced diverse challenges with enthusiasm. I've had the privilege of contributing to both indie game projects and collaborating with industry leaders like AWS and Amazon Game Studios, working on AAA titles and developing innovative software solutions. Alongside my technical pursuits, I've found great fulfillment in education and mentorship. As a tutor and teaching assistant, I've had the opportunity to guide fellow students, fostering a supportive and collaborative learning environment.
Every step of my journey has been a chance to learn, grow, and make meaningful contributions. I'm always eager to explore new opportunities and collaborate on exciting projects. Feel free to explore my portfolio to see the range of my work, and don't hesitate to reach out if you have any questions or ideas for collaboration.
Work Experience
Technical Game Designer
On The Level Studio
Start Date:
January 1, 2026
End Date:
Building systems, tools, and gameplay mechanics for Fence.
Created Tooling to speed up the creation, management and Design of missions by 90%.
Designing and implementing NPC Police System with State Tree for AI behaviours.
Software Engineer - Server
Amazon Game Studios - New World: Aeternum
Start Date:
May 13, 2024
End Date:
August 2, 2024
At Amazon Game Studio I was part of the core engine tech's server team, My focus and expertise includes networking and gameplay replication, C++ programming, and testing and optimizing gameplay components to improve the player experience and reduce bandwidth usage. I worked on implementing network replication between servers and clients and ensuring the smooth functioning of the gameplay components.
During my time at Amazon Game Studios I optimized some our most expensive components and made improvements that saved up to 80% of total average bytes used per player by gameplay components.
Lead Game Designer Creative Lead
Purdue University
Start Date:
August 21, 2023
End Date:
June 15, 2024
As the technical and creative lead behind Convergence Point i was tasked with helping the team design, implement and manage a proof of concept (Vertical slice) for our games vision. During this time i trained the team to use Unreal 5 as most of them were students like myself who had little to know experience working on games in a professional setting.
Software Development Engineer Intern
Amazon Web Services
Start Date:
May 31, 2023
End Date:
August 17, 2023
I designed and implemented a networking solution to tackle network isolation events on our edge POPs using traffic engineering techniques such as BGP controls and Any cast manipulations. In this role I learned a lot about how the internet and routing protocols work, and was given the opportunity to drive a collaborative effort across various AWS teams. My research and designs are being used for multiple projects today.
Mentor, Computer Science Student Scholar
Purdue University
Start Date:
September 1, 2022
End Date:
May 1, 2023
Software Development Engineer - Intern
Amazon Web Services
Start Date:
June 6, 2022
End Date:
August 18, 2022
Implemented a system that analyzes large datasets of DNS query logs to generate bloom filters to protect
and maintain Route 53's 100% SLA. Here i used my knowledge of computer science topics as well as learning about
big data analytics and AWS cloud technologies.
Computer Science Teaching Assistant
Purdue University
Start Date:
January 1, 2022
End Date:
May 1, 2022